We recently enhanced our Basketball Reference team gamelogs to show more and better information, including basic rate statistics like FG%, 3P%, and FT%. We've also added advanced team gamelogs per the recommendation of users. These include offensive rating and defensive ratings, and rate stats such as 3-Pt Attempt Rate, Total Rebound %, and also the Four Factors (eFG%, TOV%, DRB%, FT/FGA) for offense and defense.
Click over to our College Basketball site and you'll find the same features. Notice that team gamelogs are new to our college site, and we've made them available going back to the 2010-2011 season (including the advanced versions)
For Basketball Reference, we hope you enjoy some advanced features that we've enabled, too. As always, you can share or embed the table by clicking on the red text and following the simple instructions, but here are a couple extra tricks...
Click on the red game number to get cumulative team stats as of that date:
Click on one row, and then another, to get the team's per-game statistics for all games in that range:
Though we've been quietly updating these data sets for several weeks, consider this our formal announcement of 2014 play-by-play and shooting data. You can find this data in several places on our site. For example, our boxscores now include links for play logs, shot charts, and plus minus summaries. You can find these links on our game boxscores, right below the scoring summary and four factors...
Several play-by-play features are found on our player pages, including detailed shot charts and shooting splits, statistical summaries for all lineup combinations, and on-off summaries. We've also updated our advanced play-by-play tables on the player pages, where you can find plus-minus per 100 figures as well as detailed scoring and turnover statistics. To find the shot charts and other features, go to a player page and find the menu that looks like this...
You may have noticed some new stats tables on our college basketball site. We recently added conference-only statistics for players and teams, which you can find on both player pages and on our team season pages. We've made these available going back to the 2010-2011 season. And be sure to check out the conference rankings on the team pages, so you can easily find out, for example, why Virginia has 9 wins in ACC play - part of the reason is efficient shooting (2nd - FG%) and strong defense (1st - Opp Pts/G), limiting opponents to a 38.4 FG%.
Who's been the most dominant D-I player in conference play this season? That distinction might go to Billy Baron, who's doing a little bit of everything for Canisius, scoring 25+ points per game and shooting 44.4% on 3-pointers so far against MAAC opponents.
Those nifty little graphics that you've come to know and love on Baseball-Reference and Basketball-Reference are now available on Hockey-Reference as well. Known as "sparklines," they visually indicate when, and by how much, a team won or lost each game. If you mouse-over each day, you can get additional details about the game, and clicking on a day will take you to the box score for that game. They are available on the "Roster and Statistics" page for each team year.
As a side note, you'll also notice that many of the combobox menus have been converted to the standard Sports Reference-style menus across the site. We feel that these provide a better experience for users.
Or maybe you remember fondly the 1992 Unified Team that won the gold in its only Olympics:
You can get started by looking at the athletes, the teams, the years, or even the individual games. With the 2014 Winter Olympics rapidly approaching, we are happy to be able to provide you with this data, and welcome any feedback or suggestions to improve it.
We've added win probability graphs to every Super Bowl, from I to XLVII, from exciting to not-so-exciting. For years prior to 1999, play times were extrapolated from drive start and end times listed in the NFL Gamebooks for those games. For example, if we know this 8-play Rams drive in Super Bowl XIV started at 7:25 and ended at 3:20 with a touchdown, we estimate that each play took roughly 35 seconds off the clock. These are imperfect estimates (obviously the clock will stop on an incomplete pass or an injury and certain plays take longer to run than others), but they are close enough to allow us to calculate a pretty close approximation of the win probability for that given moment.